Add(MainForm,15261923,147,238) { Width=750 Height=750 BorderStyle=4 Point(MouseX) Point(MouseY) Point(Handle) link(onCreate,16299401:doEvent1,[]) } Add(GL_Main,12986311,287,252) { Color=0 link(onInit,12198675:doInit,[]) link(onViewPort,3410847:doPerspective,[(337,265)(337,307)]) link(Handle,15261923:Handle,[(293,242)(200,242)(200,282)(167,282)]) } Add(Timer,9506849,175,336) { Interval=33 Enable=1 link(onTimer,1049454:doEvent1,[]) } Add(GL_GTools,771925,294,322) { Point(doClear) Point(doPushMatrix) Point(doPopMatrix) } Add(Hub,1049454,224,336) { OutCount=7 link(onEvent1,771925:doClear,[(266,342)(266,328)]) link(onEvent2,771925:doPushMatrix,[(266,349)(266,335)]) link(onEvent3,1373463:doSet,[]) link(onEvent4,14133344:doDraw,[]) link(onEvent5,771925:doPopMatrix,[(277,370)(277,342)]) link(onEvent7,12986311:doFlip,[(271,384)(271,272)]) } Add(Hub,16299401,217,252) { OutCount=4 link(onEvent1,12986311:doInit,[]) link(onEvent2,12986311:doViewPort,[]) link(onEvent3,9506849:doTimer,[(261,272)(261,310)(167,310)(167,342)]) } Add(GL_GluTools,12198675,350,252) { Texture=0 link(onInit,1101264:doEnabled,[]) } Add(GL_Options,9947352,448,252) { Flag=2 link(onEvent,878903:doEnabled,[]) } Add(GL_Point3D,5561099,546,203) { } Add(GL_Perspective,3410847,350,301) { Fovy=20 } Add(GL_Options,1101264,399,252) { link(onEvent,9947352:doEnabled,[]) } Add(GL_Light,14989894,546,252) { Specular=65535 link(onEnabled,1373463:doCreate,[(600,258)(600,349)]) link(Point,5561099:Point3D,[]) } Add(GL_Texture,1373463,623,343) { UseList=0 link(Bitmap,13266179:Bitmap,[]) } Add(GL_Sphere,14133344,294,357) { Slices=50 Stacks=50 } Add(Bitmap,13266179,623,287) { } Add(GL_Options,878903,497,252) { Flag=10 link(onEvent,14989894:doEnabled,[]) }