varying vec2 Texcoord;
varying vec2 Texcoord1;
varying vec2 Texcoord2;
varying vec2 Texcoord3;

void main( void )
{
    gl_Position = ftransform();
    Texcoord    = gl_MultiTexCoord0.xy;
    Texcoord1    = gl_MultiTexCoord0.xy*20;
    Texcoord2    = gl_MultiTexCoord0.xy*100;
    Texcoord3    = gl_MultiTexCoord0.xy*100;
    
}
