Make(delphi) ver(4.04 build 185) Add(MainForm,15261923,77,238) { Left=20 Top=105 Width=704 Height=649 Position=1 link(onCreate,16299401:doEvent1,[]) } Add(GL_Main,12986311,280,252) { Color=29041 TwoSide=0 link(onInit,12198675:doInit,[]) link(onViewPort,3410847:doPerspective,[(321,265)(321,300)]) link(Handle,1396084:Handle,[]) } Add(Timer,9506849,161,357) { Interval=33 Enable=1 link(onTimer,1049454:doEvent1,[]) } Add(Hub,1049454,203,357) { link(onEvent1,8091521:doClear,[]) link(onEvent2,9648777:doPopMatrix,[(231,370)(231,272)]) } Add(Hub,16299401,126,252) { OutCount=3 link(onEvent1,12986311:doInit,[]) link(onEvent2,12986311:doViewPort,[]) link(onEvent3,9506849:doTimer,[(147,272)(147,363)]) } Add(GL_GluTools,12198675,329,252) { Texture=0 link(onInit,5809249:doEnabled,[]) } Add(GL_Light,14989894,511,252) { link(onEnabled,14989894:doMove,[(555,258)(555,293)(501,293)(501,265)]) link(onMove,15782590:doEvent1,[]) link(Point,4869358:Point3D,[]) } Add(GL_Options,5809249,371,252) { Flag=2 link(onEvent,5027054:doEnabled,[]) } Add(MultiElement,10714674,378,357) { link(onEvent1,8332861:doWork1,[]) link(Data1,739928:getVar,[]) link(Data2,10415907:getVar,[]) } BEGIN_SDK Add(EditMulti,4359962,3,3) { EventCount=1 WorkCount=1 DataCount=2 Width=223 Height=109 link(doWork1,3276760:doRotate,[(19,9)(19,55)]) } Add(GL_Rotate,3276760,35,49) { Y=1 link(onRotate,8079493:doRotate,[]) link(Angle,4359962:Data1,[(41,15)(9,15)]) } Add(GL_Rotate,8079493,112,49) { X=1 link(onRotate,4359962:onEvent1,[(189,55)(189,9)]) link(Angle,4359962:Data2,[(118,8)(16,8)]) } END_SDK Add(GL_Perspective,3410847,329,294) { Aspect=0.5 Fovy=45 zFar=60 } Add(GL_Options,13309583,455,252) { link(onEvent,14989894:doEnabled,[]) } Add(GL_Options,5027054,413,252) { Flag=10 link(onEvent,13309583:doEnabled,[]) } Add(GL_Point3D,4869358,511,203) { X=1 Y=2 Z=10 } Add(Bitmap,210468,763,210) { } Add(PNG,10218807,595,245) { 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Point(doLoadFromStream) Point(doBitmap) link(onBitmap,6284788:doEvent1,[]) } Add(GL_GenTextures,10031895,763,252) { Index=1 link(Bitmap,210468:Bitmap,[]) } Add(Img_Copy,4111630,679,245) { Width=32 Height=32 link(onCopy,10157507:doEvent1,[]) } Add(Hub,10157507,728,245) { OutCount=3 link(onEvent1,210468:doLoad,[(752,251)(752,216)]) link(onEvent2,10031895:doGenTextures,[]) link(onEvent3,11438816:doLoad,[(754,265)(754,300)]) } Add(Hub,6284788,637,245) { link(onEvent1,4111630:doCopy,[]) link(onEvent2,10842004:doCopy,[(659,258)(659,391)]) } Add(Hub,15782590,567,259) { link(onEvent1,10218807:doLoadFromStream,[]) link(onEvent2,10218807:doBitmap,[]) } Add(Image,1396084,273,140) { Left=5 Top=15 Width=300 Height=600 Point(Handle) Point(MouseX) Point(MouseY) } Add(Image,11438816,763,294) { Left=355 Top=5 Width=300 Height=300 } Add(MultiElement,8332861,427,357) { link(onEvent1,14861365:doPushMatrix,[(548,363)(548,409)(380,409)(380,454)]) } BEGIN_SDK Add(EditMulti,7064707,21,21) { EventCount=1 WorkCount=1 Width=643 Height=543 link(doWork1,1147232:doBindTexture,[(39,27)(39,76)]) } Add(Gl_Begin,769225,126,70) { BlockType=9 link(onBegin,819356:doTexCoord,[]) } Add(GL_Vertex3D,531398,294,70) { link(onVertex,2463599:doTexCoord,[]) } Add(Gl_End,9536563,504,70) { link(onEnd,9100822:doBegin,[(548,76)(548,118)(114,118)(114,160)]) } Add(GL_VertexTexture,819356,168,70) { S=0.25 T=0.25 link(onTexCoord,7340288:doVertex,[]) } Add(GL_Vertex3D,3776179,378,70) { X=1 link(onVertex,8759467:doTexCoord,[]) } Add(GL_VertexTexture,8408123,252,70) { S=0.5 T=0.25 link(onTexCoord,531398:doVertex,[]) } Add(GL_Vertex3D,6386502,462,70) { X=1 Y=1 link(onVertex,9536563:doEnd,[]) } Add(GL_VertexTexture,2463599,336,70) { S=0.5 T=0.5 link(onTexCoord,3776179:doVertex,[]) } Add(GL_Vertex3D,7340288,210,70) { Y=1 link(onVertex,8408123:doTexCoord,[]) } Add(GL_VertexTexture,8759467,420,70) { S=0.25 T=0.5 link(onTexCoord,6386502:doVertex,[]) } Add(Gl_Begin,9100822,126,154) { BlockType=9 link(onBegin,10577136:doTexCoord,[]) } Add(GL_Vertex3D,3256532,294,154) { X=1 link(onVertex,4444493:doTexCoord,[]) } Add(Gl_End,3465373,504,154) { link(onEnd,1516562:doBegin,[(555,160)(555,202)(114,202)(114,244)]) } Add(GL_Vertex3D,7625862,378,154) { X=1 Z=-1 link(onVertex,12630736:doTexCoord,[]) } Add(GL_Vertex3D,11920226,462,154) { X=1 Y=1 Z=-1 link(onVertex,3465373:doEnd,[]) } Add(GL_Vertex3D,8665242,210,154) { X=1 Y=1 link(onVertex,14465543:doTexCoord,[]) } Add(GL_VertexTexture,10577136,168,154) { S=0.25 T=0.5 link(onTexCoord,8665242:doVertex,[]) } Add(GL_VertexTexture,14465543,252,154) { S=0.5 T=0.5 link(onTexCoord,3256532:doVertex,[]) } Add(GL_VertexTexture,4444493,336,154) { S=0.5 T=0.75 link(onTexCoord,7625862:doVertex,[]) } Add(GL_VertexTexture,12630736,420,154) { S=0.25 T=0.75 link(onTexCoord,11920226:doVertex,[]) } Add(Gl_Begin,1516562,126,238) { BlockType=9 link(onBegin,5924204:doTexCoord,[]) } Add(Gl_End,15089530,504,238) { link(onEnd,14575262:doBegin,[(548,244)(548,279)(114,279)(114,321)]) } Add(GL_Vertex3D,10433982,294,238) { X=1 Z=-1 link(onVertex,8284830:doTexCoord,[]) } Add(GL_Vertex3D,16241939,378,238) { Z=-1 link(onVertex,6761050:doTexCoord,[]) } Add(GL_Vertex3D,6921135,462,238) { Y=1 Z=-1 link(onVertex,15089530:doEnd,[]) } Add(GL_Vertex3D,7708288,210,238) { X=1 Y=1 Z=-1 link(onVertex,734252:doTexCoord,[]) } Add(GL_VertexTexture,5924204,168,238) { S=0.25 T=0.75 link(onTexCoord,7708288:doVertex,[]) } Add(GL_VertexTexture,734252,252,238) { S=0.5 T=0.75 link(onTexCoord,10433982:doVertex,[]) } Add(GL_VertexTexture,8284830,336,238) { S=0.5 T=1 link(onTexCoord,16241939:doVertex,[]) } Add(GL_VertexTexture,6761050,420,238) { S=0.25 T=1 link(onTexCoord,6921135:doVertex,[]) } Add(Gl_Begin,14575262,126,315) { BlockType=9 link(onBegin,11469307:doTexCoord,[]) } Add(Gl_End,2906070,504,315) { link(onEnd,13055217:doBegin,[(548,321)(548,363)(114,363)(114,405)]) } Add(GL_Vertex3D,11825502,294,315) { Z=-1 link(onVertex,16219260:doTexCoord,[]) } Add(GL_Vertex3D,5288523,378,315) { link(onVertex,10274698:doTexCoord,[]) } Add(GL_Vertex3D,15191359,462,315) { Y=1 link(onVertex,2906070:doEnd,[]) } Add(GL_Vertex3D,11522987,210,315) { Y=1 Z=-1 link(onVertex,1114253:doTexCoord,[]) } Add(GL_VertexTexture,11469307,168,315) { S=0.25 link(onTexCoord,11522987:doVertex,[]) } Add(GL_VertexTexture,1114253,252,315) { S=0.5 link(onTexCoord,11825502:doVertex,[]) } Add(GL_VertexTexture,16219260,336,315) { S=0.5 T=0.25 link(onTexCoord,5288523:doVertex,[]) } Add(GL_VertexTexture,10274698,420,315) { S=0.25 T=0.25 link(onTexCoord,15191359:doVertex,[]) } Add(InfoTip,13442637,119,49) { Info=#5:front| Width=428 Height=67 } Add(InfoTip,3575792,119,217) { Info=#4:back| Width=428 Height=60 } Add(Gl_Begin,13055217,126,399) { BlockType=9 link(onBegin,1730315:doTexCoord,[]) } Add(GL_Vertex3D,12655483,294,399) { Y=1 link(onVertex,3447859:doTexCoord,[]) } Add(Gl_End,16519107,504,399) { link(onEnd,41283:doBegin,[(548,405)(548,447)(114,447)(114,489)]) } Add(GL_VertexTexture,1730315,168,399) { T=0.25 link(onTexCoord,15465506:doVertex,[]) } Add(GL_Vertex3D,14779627,378,399) { X=1 Y=1 link(onVertex,7942354:doTexCoord,[]) } Add(GL_VertexTexture,11663758,252,399) { S=0.25 T=0.25 link(onTexCoord,12655483:doVertex,[]) } Add(GL_Vertex3D,10726670,462,399) { X=1 Y=1 Z=-1 link(onVertex,16519107:doEnd,[]) } Add(GL_VertexTexture,3447859,336,399) { S=0.25 T=0.5 link(onTexCoord,14779627:doVertex,[]) } Add(GL_Vertex3D,15465506,210,399) { Y=1 Z=-1 link(onVertex,11663758:doTexCoord,[]) } Add(GL_VertexTexture,7942354,420,399) { T=0.5 link(onTexCoord,10726670:doVertex,[]) } Add(InfoTip,717140,112,378) { Info=#2:up| Width=435 Height=67 } Add(Gl_Begin,41283,126,483) { BlockType=9 link(onBegin,8406274:doTexCoord,[]) } Add(GL_Vertex3D,15025123,294,483) { link(onVertex,11818947:doTexCoord,[]) } Add(Gl_End,12271557,504,483) { link(onEnd,7064707:onEvent1,[(579,489)(579,27)]) } Add(GL_VertexTexture,8406274,168,483) { T=0.5 link(onTexCoord,5597132:doVertex,[]) } Add(GL_Vertex3D,4075608,378,483) { X=1 link(onVertex,15959152:doTexCoord,[]) } Add(GL_VertexTexture,6450873,252,483) { S=0.25 T=0.5 link(onTexCoord,15025123:doVertex,[]) } Add(GL_Vertex3D,5354274,462,483) { X=1 Z=-1 link(onVertex,12271557:doEnd,[]) } Add(GL_VertexTexture,11818947,336,483) { S=0.25 T=0.75 link(onTexCoord,4075608:doVertex,[]) } Add(GL_Vertex3D,5597132,210,483) { Z=-1 link(onVertex,6450873:doTexCoord,[]) } Add(GL_VertexTexture,15959152,420,483) { T=0.75 link(onTexCoord,5354274:doVertex,[]) } Add(InfoTip,7463397,119,462) { Info=#4:down| Width=428 Height=67 } Add(InfoTip,6114836,119,133) { Info=#5:right| Width=435 Height=67 } Add(InfoTip,16640330,119,294) { Info=#4:left| Width=435 Height=67 } Add(GL_BindTexture,1147232,70,70) { Index=1 link(onBindTexture,769225:doBegin,[]) } END_SDK Add(Bitmap,16509134,763,350) { } Add(GL_GenTextures,12054513,763,392) { Index=2 link(Bitmap,16509134:Bitmap,[]) } Add(Hub,7429060,721,385) { OutCount=3 link(onEvent1,16509134:doLoad,[(749,391)(749,356)]) link(onEvent2,12054513:doGenTextures,[]) link(onEvent3,7306796:doLoad,[(749,405)(749,440)]) } Add(Img_Copy,10842004,679,385) { X=32 Width=32 Height=32 link(onCopy,7429060:doEvent1,[]) } Add(Image,7306796,763,434) { Left=350 Top=320 Width=300 Height=300 } Add(LineBreakEx,739928,378,315) { Caption="mX" Type=2 } Add(LineBreakEx,10415907,385,329) { Caption="mY" Type=2 } Add(LineBreakEx,1363259,287,203) { Caption="mX" Type=3 link(_Data,1396084:MouseX,[]) } Add(LineBreakEx,979559,294,182) { Caption="mY" Type=3 link(_Data,1396084:MouseY,[]) } Add(GL_GTools,15217893,280,357) { @Hint=#2:\/| Point(doPushMatrix) link(onEvent,3837864:doTranslate,[]) AddHint(0,-29,25,13,@Hint) } Add(GL_GTools,9648777,238,266) { @Hint=#2:/\| Point(doPopMatrix) link(onEvent,12986311:doFlip,[]) AddHint(-6,-24,25,13,@Hint) } Add(GL_GTools,8091521,238,357) { @Hint=#1:X| Point(doClear) link(onEvent,15217893:doPushMatrix,[]) AddHint(0,-29,22,13,@Hint) } Add(Gl_Translate,3837864,336,357) { X=-0.5 Y=1.5 link(onTranslate,10714674:doWork1,[]) } Add(MultiElement,271726,476,448) { @Hint=#4:body| link(onEvent1,4638285:doPopMatrix,[]) AddHint(-7,32,38,13,@Hint) } BEGIN_SDK Add(EditMulti,6671124,21,21) { EventCount=1 WorkCount=1 Width=734 Height=648 link(doWork1,7785416:doBindTexture,[(49,27)(49,76)]) } Add(Gl_Begin,14597996,140,70) { BlockType=9 link(onBegin,13505057:doTexCoord,[]) } Add(GL_Vertex3D,1887669,308,70) { link(onVertex,208572:doTexCoord,[]) } Add(Gl_End,12963849,518,70) { link(onEnd,6535135:doBegin,[(562,76)(562,118)(128,118)(128,160)]) } Add(GL_VertexTexture,13505057,182,70) { S=0.625 T=0.625 link(onTexCoord,5159697:doVertex,[]) } Add(GL_Vertex3D,5455069,392,70) { X=1 link(onVertex,15951565:doTexCoord,[]) } Add(GL_VertexTexture,8094684,266,70) { S=1 T=0.625 link(onTexCoord,1887669:doVertex,[]) } Add(GL_Vertex3D,1863032,476,70) { X=1 Y=2 link(onVertex,12963849:doEnd,[]) } Add(GL_VertexTexture,208572,350,70) { S=1 T=0.875 link(onTexCoord,5455069:doVertex,[]) } Add(GL_Vertex3D,5159697,224,70) { Y=2 link(onVertex,8094684:doTexCoord,[]) } Add(GL_VertexTexture,15951565,434,70) { S=0.625 T=0.875 link(onTexCoord,1863032:doVertex,[]) } Add(Gl_Begin,6535135,140,154) { BlockType=9 link(onBegin,12979694:doTexCoord,[]) } Add(GL_Vertex3D,14527791,308,154) { X=1 link(onVertex,14093382:doTexCoord,[]) } Add(Gl_End,12789634,518,154) { link(onEnd,9032278:doBindTexture,[(562,160)(562,223)(51,223)(51,244)]) } Add(GL_Vertex3D,9570806,392,154) { X=1 Z=-0.5 link(onVertex,10169106:doTexCoord,[]) } Add(GL_Vertex3D,4407387,476,154) { X=1 Y=2 Z=-0.5 link(onVertex,12789634:doEnd,[]) } Add(GL_Vertex3D,5624584,224,154) { X=1 Y=2 link(onVertex,11540482:doTexCoord,[]) } Add(GL_VertexTexture,12979694,182,154) { S=0.625 T=0.875 link(onTexCoord,5624584:doVertex,[]) } Add(GL_VertexTexture,11540482,266,154) { S=1 T=0.875 link(onTexCoord,14527791:doVertex,[]) } Add(GL_VertexTexture,14093382,350,154) { S=1 T=1 link(onTexCoord,9570806:doVertex,[]) } Add(GL_VertexTexture,10169106,434,154) { S=0.625 T=1 link(onTexCoord,4407387:doVertex,[]) } Add(Gl_Begin,3560529,140,238) { BlockType=9 link(onBegin,6172958:doTexCoord,[]) } Add(Gl_End,1965789,518,238) { link(onEnd,2166700:doBindTexture,[(562,244)(562,282)(72,282)(72,321)]) } Add(GL_Vertex3D,4124990,308,238) { X=1 Z=-0.5 link(onVertex,12551208:doTexCoord,[]) } Add(GL_Vertex3D,5329241,392,238) { Z=-0.5 link(onVertex,15771377:doTexCoord,[]) } Add(GL_Vertex3D,1849061,476,238) { Y=2 Z=-0.5 link(onVertex,1965789:doEnd,[]) } Add(GL_Vertex3D,15981491,224,238) { X=1 Y=2 Z=-0.5 link(onVertex,12451626:doTexCoord,[]) } Add(GL_VertexTexture,6172958,182,238) { S=0.625 link(onTexCoord,15981491:doVertex,[]) } Add(GL_VertexTexture,12451626,266,238) { S=1 link(onTexCoord,4124990:doVertex,[]) } Add(GL_VertexTexture,12551208,350,238) { S=1 T=0.25 link(onTexCoord,5329241:doVertex,[]) } Add(GL_VertexTexture,15771377,434,238) { S=0.625 T=0.25 link(onTexCoord,1849061:doVertex,[]) } Add(Gl_Begin,6772227,140,315) { BlockType=9 link(onBegin,7615179:doTexCoord,[]) } Add(Gl_End,16013072,518,315) { link(onEnd,9095304:doBegin,[(562,321)(562,363)(128,363)(128,405)]) } Add(GL_Vertex3D,11540693,308,315) { Z=-0.5 link(onVertex,10616999:doTexCoord,[]) } Add(GL_Vertex3D,9740354,392,315) { link(onVertex,10994685:doTexCoord,[]) } Add(GL_Vertex3D,1068615,476,315) { Y=2 link(onVertex,16013072:doEnd,[]) } Add(GL_Vertex3D,4813015,224,315) { Y=2 Z=-0.5 link(onVertex,9387162:doTexCoord,[]) } Add(InfoTip,3972072,133,49) { Info=#5:front| Width=428 Height=67 } Add(InfoTip,6486674,133,210) { Info=#4:back| Width=428 Height=67 } Add(Gl_Begin,9095304,140,399) { BlockType=9 link(onBegin,15896589:doTexCoord,[]) } Add(GL_Vertex3D,10364299,308,399) { Y=2 link(onVertex,13663356:doTexCoord,[]) } Add(Gl_End,1276573,518,399) { link(onEnd,14100000:doBegin,[(562,405)(562,447)(128,447)(128,489)]) } Add(GL_Vertex3D,16173069,392,399) { X=1 Y=2 link(onVertex,15712276:doTexCoord,[]) } Add(GL_Vertex3D,10276769,476,399) { X=1 Y=2 Z=-0.5 link(onVertex,1276573:doEnd,[]) } Add(GL_Vertex3D,4856697,224,399) { Y=2 Z=-0.5 link(onVertex,918868:doTexCoord,[]) } Add(InfoTip,664689,126,378) { Info=#2:up| Width=435 Height=67 } Add(Gl_Begin,14100000,140,483) { BlockType=9 link(onBegin,7606580:doTexCoord,[]) } Add(GL_Vertex3D,7710383,308,483) { link(onVertex,16147355:doTexCoord,[]) } Add(Gl_End,11801131,518,483) { link(onEnd,3008154:doBindTexture,[(562,489)(562,531)(72,531)(72,573)]) } Add(GL_Vertex3D,4622111,392,483) { X=0.5 link(onVertex,11607455:doTexCoord,[]) } Add(GL_Vertex3D,3582326,476,483) { X=0.5 Z=-0.5 link(onVertex,11801131:doEnd,[]) } Add(GL_Vertex3D,1762572,224,483) { Z=-0.5 link(onVertex,4207236:doTexCoord,[]) } Add(InfoTip,14904943,133,462) { Info=#16:down 1/2 1 image| Width=505 Height=67 } Add(InfoTip,4639395,133,133) { Info=#5:right| Width=435 Height=67 } Add(InfoTip,657915,133,294) { Info=#4:left| Width=435 Height=67 } Add(GL_BindTexture,7785416,77,70) { Index=1 link(onBindTexture,14597996:doBegin,[]) } Add(GL_BindTexture,9032278,91,238) { Index=2 link(onBindTexture,3560529:doBegin,[]) } Add(GL_BindTexture,2166700,84,315) { Index=1 link(onBindTexture,6772227:doBegin,[]) } Add(GL_VertexTexture,7615179,182,315) { S=0.625 T=0.5 link(onTexCoord,4813015:doVertex,[]) } Add(GL_VertexTexture,9387162,266,315) { S=1 T=0.5 link(onTexCoord,11540693:doVertex,[]) } Add(GL_VertexTexture,10616999,350,315) { S=1 T=0.625 link(onTexCoord,9740354:doVertex,[]) } Add(GL_VertexTexture,10994685,434,315) { S=0.625 T=0.625 link(onTexCoord,1068615:doVertex,[]) } Add(GL_VertexTexture,15896589,182,399) { S=0.5 T=0.625 link(onTexCoord,4856697:doVertex,[]) } Add(GL_VertexTexture,918868,266,399) { S=0.625 T=0.625 link(onTexCoord,10364299:doVertex,[]) } Add(GL_VertexTexture,13663356,350,399) { S=0.625 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Add(Gl_Begin,3511500,140,483) { BlockType=9 link(onBegin,5134756:doTexCoord,[]) } Add(GL_Vertex3D,1041844,308,483) { link(onVertex,3584120:doTexCoord,[]) } Add(Gl_End,15489420,518,483) { link(onEnd,4999336:onEvent1,[(652,489)(652,27)]) } Add(GL_Vertex3D,16664936,392,483) { X=0.5 link(onVertex,3178187:doTexCoord,[]) } Add(GL_Vertex3D,5171177,476,483) { X=0.5 Z=-0.5 link(onVertex,15489420:doEnd,[]) } Add(GL_Vertex3D,11238513,224,483) { Z=-0.5 link(onVertex,9207628:doTexCoord,[]) } Add(InfoTip,8118063,133,462) { Info=#4:down| Width=435 Height=67 } Add(InfoTip,3115337,133,133) { Info=#5:right| Width=428 Height=60 } Add(InfoTip,1972670,133,294) { Info=#4:left| Width=435 Height=67 } Add(GL_BindTexture,7729613,77,70) { Index=1 link(onBindTexture,9182902:doBegin,[]) } Add(GL_VertexTexture,11622122,182,315) { S=0.625 T=0.25 link(onTexCoord,13650741:doVertex,[]) } Add(GL_VertexTexture,2916510,266,315) { S=1 T=0.25 link(onTexCoord,15694334:doVertex,[]) } Add(GL_VertexTexture,2216409,350,315) { 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link(onBegin,2247460:doTexCoord,[]) } Add(Gl_End,6739406,518,238) { link(onEnd,8588780:doBegin,[(562,244)(562,282)(128,282)(128,321)]) } Add(GL_Vertex3D,2064767,308,238) { X=0.5 Z=-0.5 link(onVertex,14330508:doTexCoord,[]) } Add(GL_Vertex3D,9840219,392,238) { Z=-0.5 link(onVertex,10515588:doTexCoord,[]) } Add(GL_Vertex3D,11231896,476,238) { Y=2 Z=-0.5 link(onVertex,6739406:doEnd,[]) } Add(GL_Vertex3D,9663372,224,238) { X=0.5 Y=2 Z=-0.5 link(onVertex,2252610:doTexCoord,[]) } Add(GL_VertexTexture,2247460,182,238) { S=0.625 T=0.625 link(onTexCoord,9663372:doVertex,[]) } Add(GL_VertexTexture,2252610,266,238) { S=1 T=0.625 link(onTexCoord,2064767:doVertex,[]) } Add(GL_VertexTexture,14330508,350,238) { S=1 T=0.75 link(onTexCoord,9840219:doVertex,[]) } Add(GL_VertexTexture,10515588,434,238) { S=0.625 T=0.75 link(onTexCoord,11231896:doVertex,[]) } Add(Gl_Begin,8588780,140,315) { BlockType=9 link(onBegin,10988669:doTexCoord,[]) } Add(Gl_End,1352410,518,315) { link(onEnd,13440470:doBegin,[(562,321)(562,363)(128,363)(128,405)]) } Add(GL_Vertex3D,854258,308,315) { Z=-0.5 link(onVertex,1849306:doTexCoord,[]) } Add(GL_Vertex3D,14240434,392,315) { link(onVertex,8244270:doTexCoord,[]) } Add(GL_Vertex3D,6353859,476,315) { Y=2 link(onVertex,1352410:doEnd,[]) } Add(GL_Vertex3D,422590,224,315) { Y=2 Z=-0.5 link(onVertex,3897537:doTexCoord,[]) } Add(InfoTip,16152022,133,49) { Info=#5:front| Width=428 Height=67 } Add(InfoTip,523858,133,210) { Info=#4:back| Width=428 Height=67 } Add(Gl_Begin,13440470,140,399) { BlockType=9 link(onBegin,13123062:doTexCoord,[]) } Add(GL_Vertex3D,11009226,308,399) { Y=2 link(onVertex,1486612:doTexCoord,[]) } Add(Gl_End,9258626,518,399) { link(onEnd,6796826:doBegin,[(562,405)(562,447)(128,447)(128,489)]) } Add(GL_Vertex3D,5728737,392,399) { X=0.5 Y=2 link(onVertex,9168448:doTexCoord,[]) } Add(GL_Vertex3D,2467983,476,399) { X=0.5 Y=2 Z=-0.5 link(onVertex,9258626:doEnd,[]) } Add(GL_Vertex3D,3667738,224,399) { Y=2 Z=-0.5 link(onVertex,9159568:doTexCoord,[]) } Add(InfoTip,13728132,126,378) { Info=#2:up| Width=435 Height=67 } Add(Gl_Begin,6796826,140,483) { BlockType=9 link(onBegin,13764545:doTexCoord,[]) } Add(GL_Vertex3D,7104412,308,483) { link(onVertex,8468528:doTexCoord,[]) } Add(Gl_End,14924811,518,483) { link(onEnd,8851140:onEvent1,[(652,489)(652,27)]) } Add(GL_Vertex3D,1917607,392,483) { X=0.5 link(onVertex,7298560:doTexCoord,[]) } Add(GL_Vertex3D,1119737,476,483) { X=0.5 Z=-0.5 link(onVertex,14924811:doEnd,[]) } Add(GL_Vertex3D,279016,224,483) { Z=-0.5 link(onVertex,6610021:doTexCoord,[]) } Add(InfoTip,2860599,133,462) { Info=#4:down| Width=435 Height=67 } Add(InfoTip,9098999,133,133) { Info=#5:right| Width=435 Height=67 } Add(InfoTip,9487035,133,294) { Info=#4:left| Width=435 Height=67 } Add(GL_BindTexture,8537504,77,70) { Index=2 link(onBindTexture,4119813:doBegin,[]) } Add(GL_VertexTexture,10988669,182,315) { S=0.625 T=0.5 link(onTexCoord,422590:doVertex,[]) } Add(GL_VertexTexture,3897537,266,315) { S=1 T=0.5 link(onTexCoord,854258:doVertex,[]) } Add(GL_VertexTexture,1849306,350,315) { S=1 T=0.625 link(onTexCoord,14240434:doVertex,[]) } Add(GL_VertexTexture,8244270,434,315) { S=0.625 T=0.625 link(onTexCoord,6353859:doVertex,[]) } Add(GL_VertexTexture,13123062,182,399) { S=0.5 T=0.375 link(onTexCoord,3667738:doVertex,[]) } Add(GL_VertexTexture,9159568,266,399) { S=0.625 T=0.375 link(onTexCoord,11009226:doVertex,[]) } Add(GL_VertexTexture,1486612,350,399) { S=0.625 T=0.5 link(onTexCoord,5728737:doVertex,[]) } Add(GL_VertexTexture,9168448,434,399) { S=0.5 T=0.5 link(onTexCoord,2467983:doVertex,[]) } Add(GL_VertexTexture,7298560,434,483) { S=0.5 T=0.625 link(onTexCoord,1119737:doVertex,[]) } Add(GL_VertexTexture,8468528,350,483) { S=0.625 T=0.625 link(onTexCoord,1917607:doVertex,[]) } Add(GL_VertexTexture,6610021,266,483) { S=0.625 T=0.5 link(onTexCoord,7104412:doVertex,[]) } Add(GL_VertexTexture,13764545,182,483) { S=0.5 T=0.5 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link(onTexCoord,14414814:doVertex,[]) } Add(GL_Vertex3D,7221974,476,70) { X=0.5 Y=2 link(onVertex,11641972:doEnd,[]) } Add(GL_VertexTexture,9208751,350,70) { S=1 T=0.25 link(onTexCoord,46200:doVertex,[]) } Add(GL_Vertex3D,11028083,224,70) { Y=2 link(onVertex,10545410:doTexCoord,[]) } Add(GL_VertexTexture,14945496,434,70) { S=0.625 T=0.25 link(onTexCoord,7221974:doVertex,[]) } Add(Gl_Begin,5248952,140,154) { BlockType=9 link(onBegin,1997624:doTexCoord,[]) } Add(GL_Vertex3D,15709324,308,154) { X=0.5 link(onVertex,1479598:doTexCoord,[]) } Add(Gl_End,1217780,518,154) { link(onEnd,4060857:doBegin,[(562,160)(562,202)(128,202)(128,244)]) } Add(GL_Vertex3D,6035535,392,154) { X=0.5 Z=-0.5 link(onVertex,2798650:doTexCoord,[]) } Add(GL_Vertex3D,10657719,476,154) { X=0.5 Y=2 Z=-0.5 link(onVertex,1217780:doEnd,[]) } Add(GL_Vertex3D,8562167,224,154) { X=0.5 Y=2 link(onVertex,5129104:doTexCoord,[]) } Add(GL_VertexTexture,1997624,182,154) { S=0.625 link(onTexCoord,8562167:doVertex,[]) } Add(GL_VertexTexture,5129104,266,154) { S=1 link(onTexCoord,15709324:doVertex,[]) } Add(GL_VertexTexture,1479598,350,154) { S=1 T=0.125 link(onTexCoord,6035535:doVertex,[]) } Add(GL_VertexTexture,2798650,434,154) { S=0.625 T=0.125 link(onTexCoord,10657719:doVertex,[]) } Add(Gl_Begin,4060857,140,238) { BlockType=9 link(onBegin,4896821:doTexCoord,[]) } Add(Gl_End,8942089,518,238) { link(onEnd,4645821:doBegin,[(562,244)(562,282)(128,282)(128,321)]) } Add(GL_Vertex3D,5575866,308,238) { X=0.5 Z=-0.5 link(onVertex,11171496:doTexCoord,[]) } Add(GL_Vertex3D,2618595,392,238) { Z=-0.5 link(onVertex,13600400:doTexCoord,[]) } Add(GL_Vertex3D,2990901,476,238) { Y=2 Z=-0.5 link(onVertex,8942089:doEnd,[]) } Add(GL_Vertex3D,15113829,224,238) { X=0.5 Y=2 Z=-0.5 link(onVertex,16564925:doTexCoord,[]) } Add(GL_VertexTexture,4896821,182,238) { S=0.625 T=0.375 link(onTexCoord,15113829:doVertex,[]) } Add(GL_VertexTexture,16564925,266,238) { S=1 T=0.375 link(onTexCoord,5575866:doVertex,[]) } Add(GL_VertexTexture,11171496,350,238) { S=1 T=0.5 link(onTexCoord,2618595:doVertex,[]) } Add(GL_VertexTexture,13600400,434,238) { S=0.625 T=0.5 link(onTexCoord,2990901:doVertex,[]) } Add(Gl_Begin,4645821,140,315) { BlockType=9 link(onBegin,11933318:doTexCoord,[]) } Add(Gl_End,8030676,518,315) { link(onEnd,2646690:doBegin,[(562,321)(562,363)(128,363)(128,405)]) } Add(GL_Vertex3D,14794060,308,315) { Z=-0.5 link(onVertex,16666201:doTexCoord,[]) } Add(GL_Vertex3D,5543862,392,315) { link(onVertex,1976699:doTexCoord,[]) } Add(GL_Vertex3D,4942125,476,315) { Y=2 link(onVertex,8030676:doEnd,[]) } Add(GL_Vertex3D,12571509,224,315) { Y=2 Z=-0.5 link(onVertex,6785254:doTexCoord,[]) } Add(InfoTip,9917855,133,49) { Info=#5:front| Width=428 Height=60 } Add(InfoTip,14752324,133,217) { Info=#4:back| Width=428 Height=60 } Add(Gl_Begin,2646690,140,399) { BlockType=9 link(onBegin,11862170:doTexCoord,[]) } Add(GL_Vertex3D,3379755,308,399) { Y=2 link(onVertex,5179438:doTexCoord,[]) } Add(Gl_End,4074588,518,399) { link(onEnd,2401669:doBegin,[(562,405)(562,447)(128,447)(128,489)]) } Add(GL_Vertex3D,10788325,392,399) { X=0.5 Y=2 link(onVertex,9246037:doTexCoord,[]) } Add(GL_Vertex3D,4214390,476,399) { X=0.5 Y=2 Z=-0.5 link(onVertex,4074588:doEnd,[]) } Add(GL_Vertex3D,13217218,224,399) { Y=2 Z=-0.5 link(onVertex,1364346:doTexCoord,[]) } Add(InfoTip,8321151,126,378) { Info=#2:up| Width=435 Height=67 } Add(Gl_Begin,2401669,140,483) { BlockType=9 link(onBegin,2806092:doTexCoord,[]) } Add(GL_Vertex3D,1076039,308,483) { link(onVertex,5183839:doTexCoord,[]) } Add(Gl_End,1888070,518,483) { link(onEnd,16582829:onEvent1,[(652,489)(652,27)]) } Add(GL_Vertex3D,15284036,392,483) { X=0.5 link(onVertex,5096183:doTexCoord,[]) } Add(GL_Vertex3D,10589008,476,483) { X=0.5 Z=-0.5 link(onVertex,1888070:doEnd,[]) } Add(GL_Vertex3D,14242800,224,483) { Z=-0.5 link(onVertex,15183905:doTexCoord,[]) } Add(InfoTip,2714884,133,462) { Info=#4:down| Width=435 Height=67 } Add(InfoTip,13264936,133,133) { Info=#5:right| Width=428 Height=60 } Add(InfoTip,3855539,133,294) { Info=#4:left| Width=435 Height=67 } Add(GL_BindTexture,252814,77,70) { Index=1 link(onBindTexture,10152455:doBegin,[]) } Add(GL_VertexTexture,11933318,182,315) { S=0.625 T=0.25 link(onTexCoord,12571509:doVertex,[]) } Add(GL_VertexTexture,6785254,266,315) { S=1 T=0.25 link(onTexCoord,14794060:doVertex,[]) } Add(GL_VertexTexture,16666201,350,315) { S=1 T=0.375 link(onTexCoord,5543862:doVertex,[]) } Add(GL_VertexTexture,1976699,434,315) { S=0.625 T=0.375 link(onTexCoord,4942125:doVertex,[]) } Add(GL_VertexTexture,11862170,182,399) { S=0.5 T=0.125 link(onTexCoord,13217218:doVertex,[]) } Add(GL_VertexTexture,1364346,266,399) { S=0.625 T=0.125 link(onTexCoord,3379755:doVertex,[]) } Add(GL_VertexTexture,5179438,350,399) { S=0.625 T=0.25 link(onTexCoord,10788325:doVertex,[]) } Add(GL_VertexTexture,9246037,434,399) { S=0.5 T=0.25 link(onTexCoord,4214390:doVertex,[]) } Add(GL_VertexTexture,2806092,182,483) { S=0.5 T=0.25 link(onTexCoord,14242800:doVertex,[]) } Add(GL_VertexTexture,15183905,266,483) { S=0.625 T=0.25 link(onTexCoord,1076039:doVertex,[]) } Add(GL_VertexTexture,5183839,350,483) { S=0.625 T=0.375 link(onTexCoord,15284036:doVertex,[]) } Add(GL_VertexTexture,5096183,434,483) { S=0.5 T=0.375 link(onTexCoord,10589008:doVertex,[]) } END_SDK Add(Gl_Translate,2765494,434,784) { X=0.5 Y=-4 Z=-0.25 link(onTranslate,6815501:doWork1,[]) } Add(GL_GTools,14861365,392,448) { @Hint=#2:\/| Point(doPushMatrix) link(onEvent,7627250:doTranslate,[]) AddHint(0,-29,25,13,@Hint) } Add(GL_GTools,4638285,525,448) { @Hint=#2:/\| Point(doPopMatrix) link(onEvent,4164241:doPushMatrix,[(569,454)(569,500)(380,500)(380,545)]) AddHint(-6,-24,25,13,@Hint) } Add(GL_GTools,4164241,392,539) { @Hint=#2:\/| Point(doPushMatrix) link(onEvent,15982971:doTranslate,[]) AddHint(-3,-26,25,13,@Hint) } Add(GL_GTools,1366789,392,623) { @Hint=#2:\/| Point(doPushMatrix) link(onEvent,11975738:doTranslate,[]) AddHint(0,-29,25,13,@Hint) } Add(GL_GTools,14999182,392,707) { @Hint=#2:\/| Point(doPushMatrix) link(onEvent,10589643:doTranslate,[]) AddHint(0,-29,25,13,@Hint) } Add(GL_GTools,12007054,392,784) { @Hint=#2:\/| Point(doPushMatrix) link(onEvent,2765494:doTranslate,[]) AddHint(2,-26,25,13,@Hint) } Add(GL_GTools,8494646,518,539) { @Hint=#2:/\| Point(doPopMatrix) link(onEvent,1366789:doPushMatrix,[(562,545)(562,591)(380,591)(380,629)]) AddHint(-6,-24,25,13,@Hint) } Add(GL_GTools,9413298,525,623) { @Hint=#2:/\| Point(doPopMatrix) link(onEvent,14999182:doPushMatrix,[(569,629)(569,671)(380,671)(380,713)]) AddHint(-6,-24,25,13,@Hint) } Add(GL_GTools,688160,525,707) { @Hint=#2:/\| Point(doPopMatrix) link(onEvent,12007054:doPushMatrix,[(570,713)(570,756)(380,756)(380,790)]) AddHint(-6,-24,25,13,@Hint) } Add(GL_GTools,3589723,525,784) { @Hint=#2:/\| Point(doPopMatrix) AddHint(-6,-24,25,13,@Hint) }