unit hiUseWinAnimation;
interface
uses Windows,Kol,Share,Debug,Win;
type
THIUseWinAnimation = class(TDebug)
private
public
_prop_Time: integer;
_prop_ActivationMode: byte;
_prop_CENTER: boolean;
_prop_SLIDE: boolean;
_prop_HOR_POSITIVE: boolean;
_prop_HOR_NEGATIVE: boolean;
_prop_VER_POSITIVE: boolean;
_prop_VER_NEGATIVE: boolean;
_prop_ControlManager:IControlManager;
procedure _work_doAnimation(var _Data:TData; Index:word);
procedure _work_doActivationMode(var _Data:TData; Index:word);
procedure _work_doCENTER(var _Data:TData; Index:word);
procedure _work_doSLIDE(var _Data:TData; Index:word);
procedure _work_doHOR_POSITIVE(var _Data:TData; Index:word);
procedure _work_doHOR_NEGATIVE(var _Data:TData; Index:word);
procedure _work_doVER_POSITIVE(var _Data:TData; Index:word);
procedure _work_doVER_NEGATIVE(var _Data:TData; Index:word);
end;
implementation
function AnimateWindow(hWnd: HWND; dwTime: DWORD; dwFlags: DWORD): BOOL; stdcall; external 'user32.dll' name 'AnimateWindow';
procedure THIUseWinAnimation._work_doAnimation;
var
sControl: PControl;
dwFlags: DWord;
begin
if not Assigned(_prop_ControlManager) then exit;
sControl := _prop_ControlManager.ctrlpoint;
case _prop_ActivationMode of
0: dwFlags := AW_ACTIVATE;
1: dwFlags := AW_HIDE;
end;
if _prop_CENTER then dwFlags := AW_CENTER or dwFlags;
if _prop_SLIDE then dwFlags := AW_SLIDE or dwFlags;
if _prop_HOR_POSITIVE then dwFlags := AW_HOR_POSITIVE or dwFlags;
if _prop_HOR_NEGATIVE then dwFlags := AW_HOR_NEGATIVE or dwFlags;
if _prop_VER_POSITIVE then dwFlags := AW_VER_POSITIVE or dwFlags;
if _prop_VER_NEGATIVE then dwFlags := AW_VER_NEGATIVE or dwFlags;
AnimateWindow(sControl.Handle, _prop_Time, dwFlags);
//RedrawWindow(sControl.Handle, nil, 0, RDW_ERASE or RDW_INVALIDATE or RDW_FRAME or RDW_ALLCHILDREN);
end;
procedure THIUseWinAnimation._work_doActivationMode;
begin
_prop_ActivationMode := ToInteger(_Data);
end;
procedure THIUseWinAnimation._work_doCENTER;
begin
_prop_CENTER := ReadBool(_Data);
end;
procedure THIUseWinAnimation._work_doSLIDE;
begin
_prop_SLIDE := ReadBool(_Data);
end;
procedure THIUseWinAnimation._work_doHOR_POSITIVE;
begin
_prop_HOR_POSITIVE := ReadBool(_Data);
end;
procedure THIUseWinAnimation._work_doHOR_NEGATIVE;
begin
_prop_HOR_NEGATIVE := ReadBool(_Data);
end;
procedure THIUseWinAnimation._work_doVER_POSITIVE;
begin
_prop_VER_POSITIVE := ReadBool(_Data);
end;
procedure THIUseWinAnimation._work_doVER_NEGATIVE;
begin
_prop_VER_NEGATIVE := ReadBool(_Data);
end;
end.
Ответов: 230
Рейтинг: 1
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nesco,вот что получилось
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карма: 1 |
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