во первых ты не туда куп приклеил и во вторых он у тебя был ацких размеров
Add(MainForm,5883400,189,252) { Width=807 Height=508 Position=1 Point(Handle) Point(onResize) Point(MouseX) Point(MouseY) link(onCreate,13588785:doEvent1,[]) link(onResize,7272572:doWork3,[(232,279)(232,315)(305,315)]) } Add(GL_Main,4510843,364,266) { link(onInit,12198675:doInit,[]) link(onViewPort,3410847:doPerspective,[]) link(Handle,13175165:Var,[]) } Add(Hub,13588785,252,266) { link(onEvent1,4510843:doInit,[]) link(onEvent2,7272572:doWork2,[]) } Add(HubEx,7272572,301,266) { link(onEvent,4510843:doViewPort,[]) } Add(LineBreak,162140,189,301) { Type=1 link(Data,5883400:Handle,[]) Primary=[13175165,175,-63] } Add(Timer,9506849,196,406) { Interval=10 link(onTimer,1049454:doEvent1,[]) } Add(GL_GTools,771925,308,406) { Point(doClear) Point(doPushMatrix) Point(doPopMatrix) } Add(Hub,1049454,245,406) { OutCount=5 link(onEvent1,771925:doClear,[]) link(onEvent2,771925:doPushMatrix,[]) link(onEvent3,4124669:In,[]) link(onEvent4,771925:doPopMatrix,[(293,433)(293,426)]) link(onEvent5,13892617:In,[(293,440)(293,447)]) } Add(LineBreak,1265496,315,280) { link(Out,4510843:doFlip,[]) Primary=[13892617,0,161] } Add(MultiElement,10714674,196,329) { link(onEvent1,701947:doTranslate,[]) link(Data1,5883400:MouseX,[]) link(Data2,5883400:MouseY,[]) } BEGIN_SDK Add(EditMulti,4359962,10,10) { EventCount=1 WorkCount=1 DataCount=2 Width=223 Height=109 link(doWork1,3276760:doRotate,[(26,16)(26,62)]) } Add(GL_Rotate,3276760,42,56) { Y=1 link(onRotate,8079493:doRotate,[]) link(Angle,4359962:Data1,[(48,33)(16,33)]) } Add(GL_Rotate,8079493,119,56) { X=1 link(onRotate,4359962:onEvent1,[(196,62)(196,16)]) link(Angle,4359962:Data2,[(125,33)(23,33)]) } END_SDK Add(GL_CallList,10231433,350,350) { Index=1 } Add(Gl_Translate,701947,252,329) { Y=-0.8 link(onTranslate,9494542:doDraw,[]) } Add(LineBreak,10926046,147,329) { link(Out,10714674:doWork1,[]) Primary=[4124669,203,91] } Add(GL_Perspective,3410847,420,273) { Fovy=25 } Add(GL_GluTools,12198675,476,266) { DrawStyle=0 Orientation=0 } Add(GL_Cube,9494542,441,329) { }
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