GAv, ну если тебе так хочется мучать трупа Add(MainForm,2953706,70,224) { Width=242 Height=123 Position=1 } Add(PaintBox,6097491,266,119) { Width=234 Height=96 Align=5 Point(onPaint) link(onBeforeDraw,402182:doDraw,[]) link(onPaint,402182:doProcess,[]) } Add(GE_Scene,402182,329,119) { Name="MainScene" link(onDraw,6097491:doRefresh,[(398,125)(398,78)(211,78)(211,125)]) link(Bitmap,6097491:Bitmap,[(335,107)(240,107)(240,160)(272,160)]) } Add(GE_Sprite,5316620,70,322) { Name="nc" GameScene="MainScene" X=20 Y=20 Width=32 Height=32 Sprites="sprites" SpriteName="nuclear" Frames=6 } Add(GE_SpriteAnimation,3429998,287,329) { Sprite="nc" Frames=6 link(StartFrame,795318:Count,[]) } Add(Button,15985630,168,266) { Left=25 Top=70 Width=185 Caption="Имитируем анимацию" Point(doCaption) link(onClick,13234272:doEvent1,[]) } Add(Hub,13234272,231,266) { link(onEvent1,795318:doNext,[]) link(onEvent2,3429998:doAnimate,[(266,279)(266,335)]) } Add(CounterEx,795318,301,266) { Max=5 Point(onThroughMax) link(onThroughMax,7224048:doData,[]) } Add(DoData,7224048,413,273) { Data=String(Юзай Godot, не будь идиот) link(onEventData,15985630:doCaption,[(499,279)(499,234)(156,234)(156,272)]) } Add(GE_SpriteCollection,14541620,70,273) { @Hint=#7:sprites| Name="sprites" MaskColor=16711935 Bitmaps=['nuclear'=[ZIP3648000078DAED9B4D7283300C85DD5B74D9654F900374D54D771C9263F4609E49993401DBC8B6AC1F3020C6AC327512EBCBD39344BF7E6EDFEE71DDA6FB73BA7FA7FB63BADFDCFBFF0BCFD7C3EBEEEE9845FB2B5BB65EC88CF112A6C8F83C29364F7286C1872BA488196EE3F3C4D82CE4F878451451403A139F06E7FA9C436CC0AB0012EE9C297C920C9B229FDB8867E788C2E7ECB1D71CEE242E054D4BDE6828C21983540AFA1E7C56E03C8AFFE47D3CACE6F8462D82F78F035ADFD683D11993035C1F324C0EB46D121AFCA125E480148944476373D31FD39FCEB2582A1178D9098ECEFCCFB5FC4F19A141089E7A7C833D35EAAFE4732AD45FA33507900831E181EDCA6B5B8DDFF2FCBD946CC3CC8FB5807208E5CC275579604A0784A1627E23F1406BC3795084B214510B816CC28A256E0D2A93A2851F2FCF8FEAE6E7682796EBD3EA71C156B6BDBEA399A230BEDECB47D9F869AF2F1AD440BBBF64FC1C6A28E618A32EADFE1246F7407E649DB9F1D3797F89203B91F4A5FCC8D477C6CFC9FA4B3BD677064F2FCD01123CFBD6775DCDA4AE85D05022A7652C020C44F0F3D9A6FA0E9CC590A72DB644C6CA842976799486ADEC1AEBBBEC2C9834CDB747D4FAE82FD5C7FA788B9E7BD382B92AA45D465A3489D3ED2F65D3223E7FB56B5DC5B665CC15C3536D217197ED2F6D53DF459B13CD956359C4528AB78CD67B7DB7E6A7BD6DEE38425A7B7ED249B9A98B7B2DF1FA0EF6FC2DC9912E3ED5FE0375FF9C9B025FB5FA4EE429E5066560E80326518AF0937153639F4F591FB7BEDB38B960DF85BDFFF2CC1EA4D566CE65EBBB92B855FEADC389656139F31CF5CDE2CF6F959D527DA72D6E4D59981F628D1F97ADAECE7FC3B7B0FEF649C4ED5821FE033A57BEF9]] }
Редактировалось 1 раз(а), последний 2023-04-12 01:24:09
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