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#1: 2008-10-28 11:52:02 ЛС | профиль | цитата
Не смог отрисовать объект GL_Cube2:
code_10421.txt
------------ Дoбавленo:

Проблемы с освещением объекта GL_Disk:

Add(MainForm,15261923,84,42)
{
Width=0
Height=0
BorderStyle=0
Point(MouseX)
Point(MouseY)
Point(onResize)
Point(Handle)
Point(doWidth)
Point(doHeight)
link(onCreate,5584133:doEvent1,[])
link(onResize,3213527:doWork2,[(123,69)(123,146)])
}
Add(GL_Main,12986311,336,133)
{
Color=0
link(onInit,7714257:doEnabled,[])
link(onViewPort,3410847:doPerspective,[(373,146)(373,188)])
link(Handle,15261923:Handle,[(342,94)(104,94)])
}
Add(Timer,9506849,210,238)
{
Interval=10
Enable=1
link(onTimer,1049454:doEvent1,[])
}
Add(GL_GTools,771925,336,238)
{
Point(doClear)
Point(doPushMatrix)
Point(doPopMatrix)
}
Add(GL_GluTools,4593655,553,133)
{
Texture=0
link(onInit,6976573:doEnabled,[])
}
Add(Hub,1049454,259,238)
{
OutCount=6
link(onEvent1,771925:doClear,[])
link(onEvent2,771925:doPushMatrix,[])
link(onEvent3,8792105:doWork,[(305,258)(305,230)])
link(onEvent4,771925:doPopMatrix,[(313,265)(313,258)])
link(onEvent5,12986311:doFlip,[(320,272)(320,153)])
link(onEvent6,14427063:doReadKey,[])
}
Add(HubEx,3213527,308,133)
{
link(onEvent,12986311:doViewPort,[])
}
Add(GL_Light,6976573,609,133)
{
Diffuse=65535
Specular=0
link(onEnabled,6976573:doMove,[(651,139)(651,175)(595,175)(595,146)])
link(Point,5501973:Point3D,[])
}
Add(GL_Options,1571481,469,133)
{
link(onEvent,15984634:doEnabled,[])
}
Add(GL_Options,15984634,511,133)
{
Flag=1
link(onEvent,4593655:doInit,[])
}
Add(GL_Perspective,3410847,378,182)
{
Fovy=80
zNear=0.01
zFar=120000
link(Aspect,4161604:Var1,[(384,170)(41,170)])
}
Add(GL_Point3D,5501973,609,91)
{
X=1
}
Add(GL_Options,14989432,427,133)
{
Flag=2
link(onEvent,1571481:doEnabled,[])
}
Add(Hub,5584133,133,56)
{
OutCount=4
link(onEvent1,4161604:doWork1,[(174,62)(174,31)(23,31)(23,76)])
link(onEvent2,12986311:doInit,[(319,69)(319,139)])
link(onEvent3,3213527:doWork1,[(312,76)])
link(onEvent4,9506849:doTimer,[(201,83)(201,244)])
}
Add(Keyboard,14427063,301,273)
{
Key=27
link(onReadKey,6757641:doCase,[])
}
Add(MultiElement,4161604,35,70)
{
link(onEvent1,15261923:doWidth,[])
link(onEvent2,15261923:doHeight,[])
}
BEGIN_SDK
Add(EditMulti,14495888,10,10)
{
EventCount=2
WorkCount=1
VarCount=1
Width=279
Height=270
link(doWork1,14428931:doEnum,[(68,16)(68,48)])
link(Var1,4020073:Result,[(16,261)(146,261)])
}
Add(Screen,14428931,126,28)
{
EnumMask="%v%h"
link(onEnum,10190258:doEvent1,[(170,34)(170,80)(36,80)(36,153)])
}
Add(Hub,10190258,49,147)
{
OutCount=3
link(onEvent1,13019782:doData,[])
link(onEvent2,11320503:doData,[])
link(onEvent3,4020073:doOperation,[(103,167)(103,216)])
}
Add(Math,4020073,140,210)
{
OpType=3
link(Op1,5983030:Data2,[(146,167)(118,167)])
link(Op2,5775196:Data2,[(153,167)(181,167)])
}
Add(GetData,5983030,105,98)
{
link(Data,14428931:Width,[(111,86)(132,86)])
}
Add(GetData,5775196,168,98)
{
link(Data,14428931:Height,[(174,86)(139,86)])
}
Add(DoData,13019782,105,147)
{
link(onEventData,14495888:onEvent1,[(213,153)(213,16)])
link(Data,5983030:Data1,[])
}
Add(DoData,11320503,168,154)
{
link(onEventData,14495888:onEvent2,[(244,160)(244,23)])
link(Data,5775196:Data1,[])
}
END_SDK
Add(Case,6757641,343,273)
{
Value=Integer(1)
link(onTrue,12893931:In,[])
}
Add(GL_Options,7714257,385,133)
{
Flag=3
link(onEvent,14989432:doEnabled,[])
}
Add(LineBreak,13029793,28,42)
{
Caption="Exit"
link(Out,15261923:doClose,[(71,48)(71,69)])
Primary=[12893931,357,238]
}
Add(Check,8792105,378,224)
{
link(onEvent,15519568:doDraw,[])
}
Add(GL_Color,12584609,483,287)
{
Color=255
link(onColor,14528188:doDraw,[])
}
Add(GL_Sphere,14528188,525,287)
{
Radius=0.5
Slices=200
link(onDraw,13143813:doTranslate,[])
}
Add(Gl_Axis,15519568,441,224)
{
link(onDraw,12709963:doNext,[])
}
Add(GL_Rotate,15278660,532,224)
{
Z=1
link(onRotate,11745645:doNext,[])
}
Add(Counter,12709963,490,224)
{
Max=359
link(onNext,15278660:doRotate,[])
}
Add(GL_Cube,13345183,651,287)
{
link(onDraw,12331692:doTranslate,[])
}
Add(GL_Rotate,14324774,616,224)
{
X=1
link(onRotate,10558795:doColor,[])
}
Add(Counter,11745645,574,224)
{
Max=359
Type=1
link(onNext,14324774:doRotate,[])
}
Add(Gl_Translate,13143813,567,287)
{
X=2
link(onTranslate,1872641:doColor,[])
}
Add(GL_Color,1872641,609,287)
{
Color=65280
link(onColor,13345183:doDraw,[])
}
Add(Gl_Translate,12331692,700,287)
{
X=-2
Y=2
link(onTranslate,11079276:doColor,[])
}
Add(GL_Color,11079276,742,287)
{
Color=65535
link(onColor,1879518:doDraw,[])
}
Add(GL_Torus,1879518,784,287)
{
inRadius=0.25
outRadius=0.5
link(onDraw,2849434:doTranslate,[(825,293)(825,327)(471,327)(471,342)])
}
Add(Gl_Translate,2849434,483,336)
{
Y=-2
Z=2
link(onTranslate,1374174:doColor,[])
}
Add(GL_Color,1374174,525,336)
{
Color=16711935
link(onColor,16425118:doDraw,[])
}
Add(GL_Disk,16425118,574,336)
{
InRadius=0.25
OutRadius=0.5
link(onDraw,827019:doTranslate,[])
}
Add(Gl_Translate,827019,616,336)
{
X=-2
Z=-2
link(onTranslate,6580863:doColor,[])
}
Add(GL_Color,6580863,658,336)
{
Color=32896
link(onColor,3401195:doDraw,[])
}
Add(GL_Cylinder,3401195,700,336)
{
BaseRadius=0.25
TopRadius=0.25
Height=0.5
link(onDraw,11296059:doTranslate,[])
}
Add(Gl_Translate,11296059,749,336)
{
X=2
Y=-2
link(onTranslate,1099981:doColor,[])
}
Add(GL_Color,1099981,791,336)
{
Color=8388736
link(onColor,1089914:doPushMatrix,[])
}
Add(GL_Dodecahedron,3630524,924,336)
{
link(onDraw,5369242:doPopMatrix,[])
}
Add(Gl_Scale,2184650,882,336)
{
X=0.3
Y=0.3
Z=0.3
link(onScale,3630524:doDraw,[])
}
Add(Gl_Translate,13562626,483,378)
{
Y=2
Z=-2
link(onTranslate,9205214:doColor,[])
}
Add(GL_Color,9205214,525,378)
{
Color=32768
link(onColor,3539203:doDraw,[])
}
Add(GL_GTools,1089914,840,336)
{
Point(doPushMatrix)
link(onEvent,2184650:doScale,[])
}
Add(GL_GTools,5369242,973,336)
{
Point(doPopMatrix)
link(onEvent,13562626:doTranslate,[(1017,342)(1017,374)(467,374)(467,384)])
}
Add(GL_Cylinder,3539203,574,378)
{
BaseRadius=0.25
TopRadius=0
Height=0.5
}
Add(GL_Color,10558795,672,224)
{
Color=65535
link(onColor,8131627:doDraw,[])
}
Add(GL_Disk,8131627,721,224)
{
InRadius=0.5
OutRadius=1
link(onDraw,12584609:doColor,[(765,230)(765,262)(471,262)(471,293)])
}

------------ Дoбавленo:

Идеальная вселенная света: объекты не отбрасывают теней друг на друга.
карма: 6
Дорогу осилит идущий. Install/Update HiAsm.NET
0
файлы: 1code_10421.txt [3.8KB] [358]